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This article describes how to use the adb command to connect an Android smartphone to a computer for development purposes. The article also explains the command line software needed to enable this type of connection. The article also discusses how you can create a shell script so that you don't have to bother with the commands every time you want your device connected. This is a beginner-level help article for those who are new to using adb, but it may also be useful even for experienced developers who just want their phone hooked up quickly or simply want an example of what their adb commands should look like. The adb utility acts as a bridge between the Android device and a host computer. A "host" is any computer system where the code will be written and compiled. The Android device can be connected to any other system, such as a Linux server or Windows 7 machine, so long as the adb program and the proper drivers are installed on that system. The "native" Linux development machine, which is connected to your phone via USB cable, will probably need both the adb utility and some specific device drivers to be installed on it. This is because, out of the box (i.e. not rooted), an Android phone will not recognize a Linux machine as a device if plugged in via USB cable. Most devices, however, will at least recognize that they are plugged in and show up in the "Android" category in file explorers and such. To enable the adb utility to communicate to your Android device over USB, you can install the following files: Once installed, you should be able to find the full path to these programs by typing "adb" at a shell prompt on your computer. If you don't have them listed there, you can look for them elsewhere or try looking for .apk files from Google Play. The adb utility needs to know what device it is communicating with, and the easiest way to accomplish this is to start it alongside your (restartless) application. This way, when your application is packaged for distribution on Google Play, the packaged version of adb will be able to communicate with all relevant Android devices that run that package. To do this on Mac OS X, use the following after running ./gradlew assembleDebug: (This command assumes your project's build.gradle file has a line like: android { compileSdkVersion 23 buildToolsVersion "23.0. 2" defaultConfig { applicationId "com.example.yourApp" minSdkVersion 16 targetSdkVersion 23 versionCode 1 versionName "0.1" } buildTypes { assembleDebug } } ) To do this on Linux, use an upstart script or a systemd service file, which depends on the distribution version in use: On Ubuntu and derivatives: On Fedora and derivatives: On Debian and derivatives: For Windows there is no binary but you can automate the connecting from the command line with a shell script. To check that adb can communicate with your Android device over USB simply type "adb devices". cfa1e77820
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